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- aMiPEG - a MPEG video stream player for the Commodore Amiga
- -----------------------------------------------------------
- This is version 0.2 (3-Mar-94), (c) 1994 Michael Rausch
-
- See the file COPYRIGHT for the copyrights accompanied with the sources
- this work is based upon.
-
-
- INTRODUCTION
-
- aMiPEG is a player for MPEG video streams for the Commodore Amiga. It
- is based upon the Berkeley X-Windows player version 2.0, with major
- changes in speed and size.
- Main advantages are much faster decoding of the streams compared with
- other products based on the Berkeley sources, and a real-time scaling
- to fit on a complete HAM8 screen (no thumbnail animations anymore!).
-
- In addition, aMiPEG comes with full source code supplied for the
- technical interested. Extensive technical information will be written
- for the next release, if there's enough interest (on your and my side).
-
-
- DISCLAIMER
-
- This software is provided as-is, without warranty of any kind, either
- expressed or implied. In no event will the author be liable for direct,
- indirect, incidental or consequential damages or data loss resulting
- from the use or application of this software. The entire risk as to the
- results and performance of this software is assumed by the user.
-
-
- REQUIREMENTS
-
- OS3.0 and AGA chipset are required. This implies some speedy processor as
- well. 68020 will do, but don't expect too much. "DebbieHarry.mpeg", which
- I use for testing purposes, is played with 1.5 fps on my chipmem-only
- A1200 (PAL screen), compared with 6.5 fps on the 68040 (Euro72 screen).
-
- For recompilation, some further material is required :)
-
- If you want support for older Amigas (i.e. HAM6 screen), consider
- sending some donation of any kind and hope that others will do so, too,
- to convince me that this is really wanted in the public.
-
-
- BACKGROUND
-
- The main work with aMiPEG was done in about one week, mainly with modular
- usage from within other productions in mind. In fact, it is thought to be
- used in my next game for some background animation.
- This implies that it is far from being perfect, but you are free to modify
- and use the source, as long as you are so kind and report bugs and post
- your improvements to me, if possible.
-
-
- ADDITIONAL INFORMATION
-
- An optimized JPEG codec is also available. Mail me if you are interested in
- it and want it to be released like this one.
-
-
- LOOKING FOR
-
- If you can put your hands on information concerning MPEG audio, PLEASE
- contact me as I somehow don't manage to find any material on the Internet.
- I found some MPEG audio streams inbetween, and even a player and encoder for
- Sparcs as evaluation versions of a commercial package, but no docs at all.
-
-
- CONTACT
-
- You can reach me via email at
-
- linux@uni-koblenz.de
-
- In fact, my account is rausch@uni-koblenz.de; but with this account, I'm not
- allowed to receive/send any mail from/to outside the campus.
- Alternatively, you might try
-
- 2:245/5618.3@fidonet.org
-
- or snail-mail:
-
- Michael Rausch
- Schanzenpforte 33-35
- 56068 Koblenz
- FRG
-
-
- HISTORY
-
- V0.1 * First public release
- * Some cosmetic changes to be done.
-
- V0.2 * Oops, wrong ZIP code in the snail-mail address
- * Bug with scaling of animations >200 pixel vertical is fixed.
- * Little bit faster & tighter
-
-
- TODO
-
- * asynch I/O
- * 96 pixels or 80 pixels wide animations look awful. New scaling modes?
- * MPEG audio ?
-